1–4 player co-op auto-battler
Forge your board.
Carry your friends.
Ten rounds of bosses, seven tribes, and runes that project across whole rows and columns. When a friend's board goes down, you pick up their fight where they left it.
- 1–4 players
- 10 rounds
- 7 tribes
- Free browser demo
Real footage from the browser build.
Co-op
Built for one to four.
Solo is a puzzle. A party is a pact.
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Your board, your call.
Every player owns one grid and fights the boss in parallel. Nobody can touch your build.
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Draft the boss together.
One shared row of encounters. Everyone claims a different one, then fights it alone.
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Win or lose as a party.
The run is scored on ten shared nemesis fights. Six wins and the whole party takes it.
The Rescue
Nobody stays down.
A teammate's board falls. The server hands you their fight.
Last one standing? You take every fallen teammate's fight in turn, until one beats you.
The Forge
Runes don't attach. They project.
The track on the right projects across two rows. The track below projects down two columns. Park a unit in the crossfire and it catches both.
Drag a rune onto the track on the right (rows) or the track below (columns). Drag a unit anywhere on the grid, or drag a rune off the board to remove it. Hover or tap a placed rune to see its lanes. On normal 2×2+ units, 0.5× means one lane intersects and 1× means both do. Runic and size-1 units stay at full effect.
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Forge by matching
Two of the same rune on one track forge into the next tier. T1 → T4.
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Tribe-gated
Some families only fire for one tribe. Bastion shields Sentinels and nobody else.
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Keyword carriers
Inferno carries Burn, Toxicity carries Venom. Stack the family, scale the tick.
The Round
One round, seven beats. Do it ten times.
Two shops, two fights, one shared draft. Every round.
- 1
Shop 1
Buy units and runes. Level up. Ready up.
- 2
Boss Draft
One shared row. Claim a different boss than your friends.
- 3
Boss Fight
Everyone fights their pick at once. Fallen? A teammate picks up your fight.
- 4
Boss Reward
Gold, XP, and your boss's signature reward for the rest of the run.
- 5
Shop 2
Pick a destination: tribe shops, keyword shops, Runic, or the Finds.
- 6
Nemesis
Fight another player's ghost board. This one goes on the team record.
- 7
Reward
Bank it. Next round.
The Tribes
Seven tribes. Seven ways to break a board.
Mix for flexibility. Commit for tribe-gated runes and the big spikes.
The Codex
Hundreds of units. Dozens of bosses. Real numbers.
Every card, rune, Forge Core and boss, with abilities resolved to the numbers you'll see in play.
In Play
See it in play.
Frames from a four-player run and the browser demo.
Boss fight. Round 4, four players, Tremorfang.
General Store. Spend, place, reroll, ready.
Rune tracks. Drop a rune below the grid, watch it project up.
Nemesis. Another player's ghost board, same combat rules.
Forge your board.
Outlast the gauntlet.
Wishlist or pre-register on your storefront of choice and we'll ping you the minute the gates open.
Can't wait? Play two rounds in your browser right now →
Store links are placeholders — they'll point to real product pages once each storefront is approved.