1–4 player co-op auto-battler
Forge your board.
Carry your friends.
Ten rounds of bosses, eight tribes, and runes that project across whole rows and columns. When a friend's board goes down, you pick up their fight where they left it.
- 1–4 players
- 10 rounds
- 8 tribes
- 1v1 Arena
Co-op
Built for one to four.
Solo is a puzzle. A party is a pact.
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Your board, your call.
Every player owns one grid and fights the boss in parallel. Nobody can touch your build.
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Draft the boss together.
One shared row of encounters. Everyone claims a different one, then fights it alone.
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Win or lose as a party.
The run is scored on ten shared nemesis fights. Six wins and the whole party takes it.
The Rescue
Nobody stays down.
Each player drafts a different boss and fights it on their own board. Clear yours while a teammate falls, and you can be sent to finish their fight with your surviving units.
Two players. Two different bosses.
You cleared your boss. Your teammate fell to a different one.
Your surviving board takes on their wounded boss. No healing. No reset.
Both bosses are now cleared. You and your teammate share the win.
Two teammates down and you're the last one standing? You take their fights one after another, until every boss is cleared or one beats you.
The Forge
Runes don't attach. They project.
The tray on the right projects across two rows. The tray below projects up two columns. Park a unit in the crossfire and it catches both.
Drag a rune onto the tray on the right (rows) or the tray below (columns), or drop it squarely on a matching rune to forge it. Units and runes drag anywhere; a rune dragged off the board is removed. On normal 2×2+ units, 0.5× means one lane crosses the unit and 1× means both do. Runic and size-1 units always take full effect.
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Forge by matching
Drop a rune onto a matching one of the same tier and they forge into the next tier. T1 → T4.
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Across every tribe
Runes project across tribe lines. Position your units to share the effects you need.
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Keyword carriers
Inferno carries Burn, Toxicity carries Venom. Stack the family, scale the tick.
The Round
One round, four beats. Do it ten times.
Shop, fight a boss, shop again, fight a player. Every round.
- 1
Shop 1
Buy units and runes. Place them, level up, ready up.
- 2
Boss
Claim a boss from the shared row, then everyone fights their pick at once. Win it for gold, XP, and that boss's signature reward.
- 3
Shop 2
Pick a destination: tribe shops, keyword shops, Runic, or the Finds.
- 4
Nemesis
Fight another player's ghost board. This one goes on the team record.
The Tribes
Eight tribes. Eight ways to break a board.
Mix for flexibility. Commit to a tribe for the big spikes.
The Codex
Hundreds of units. Dozens of bosses. Real numbers.
Every card, rune, Forge Core and boss, with abilities resolved to the numbers you'll see in play.
In Play
See it in play.
Frames captured from the native game: two-player co-op runs and a 1v1 Arena series.
Boss fight. Round 8: an Undead board against Xal'Keth, the Mind Flayer.
General Store. Buy units, then fill the rune trays to the right and below.
Merge copies. A matching Cinder Bulwark offer previews its Tier 2 → Tier 3 upgrade.
Inspect a card. Redline Conjurer's full Tier II card, opened from the shop.
Nemesis fight. A Scrip board against TubbaBlubba's Beast board.
Arena. A 1v1 best-of-five series: HuffNPuff leads TubbaBlubba 2–1 at stage 4.