1–4 player co-op auto-battler

Forge your board.
Carry your friends.

Ten rounds of bosses, eight tribes, and runes that project across whole rows and columns. When a friend's board goes down, you pick up their fight where they left it.

  • 1–4 players
  • 10 rounds
  • 8 tribes
  • 1v1 Arena
Coming soon to Steam — Wishlist Google Play — Pre-register Apple App Store — Pre-order

Trailer footage captured from the native game.

Co-op

Built for one to four.

Solo is a puzzle. A party is a pact.

  • Your board, your call.

    Every player owns one grid and fights the boss in parallel. Nobody can touch your build.

  • Draft the boss together.

    One shared row of encounters. Everyone claims a different one, then fights it alone.

  • Win or lose as a party.

    The run is scored on ten shared nemesis fights. Six wins and the whole party takes it.

Round 8 boss draft in a two-player run: three encounter cards above the board, the first boss previewed on the player's board, with teammate Rowan listed at left
The shared boss draft in a two-player run: three encounters, one claim each.

The Rescue

Nobody stays down.

Each player drafts a different boss and fights it on their own board. Clear yours while a teammate falls, and you can be sent to finish their fight with your surviving units.

Two players. Two different bosses.

You cleared your boss. Your teammate fell to a different one.

Two teammates down and you're the last one standing? You take their fights one after another, until every boss is cleared or one beats you.

Round 9 rescue announcement: Rowan, marked Rescuing Aurelia, versus Stormrend, the Tempest Drake
Rescue assignment. Round 9: the server sends Rowan to rescue Aurelia against Stormrend. Nobody picks.
Round 9 rescue fight seen by Aurelia: the banner reads Rowan is rescuing you against Stormrend, the Tempest Drake, as Rowan's Dragon board fights the boss and its minions
The rescue fight. Stormrend as Aurelia left it, above. Rowan's surviving board carries on, below.

The Forge

Runes don't attach. They project.

The tray on the right projects across two rows. The tray below projects up two columns. Park a unit in the crossfire and it catches both.

Drag a rune onto the tray on the right (rows) or the tray below (columns), or drop it squarely on a matching rune to forge it. Units and runes drag anywhere; a rune dragged off the board is removed. On normal 2×2+ units, 0.5× means one lane crosses the unit and 1× means both do. Runic and size-1 units always take full effect.

  • Forge by matching

    Drop a rune onto a matching one of the same tier and they forge into the next tier. T1 → T4.

  • Across every tribe

    Runes project across tribe lines. Position your units to share the effects you need.

  • Keyword carriers

    Inferno carries Burn, Toxicity carries Venom. Stack the family, scale the tick.

Browse every rune family →

The Round

One round, four beats. Do it ten times.

Shop, fight a boss, shop again, fight a player. Every round.

  1. 1

    Shop 1

    Buy units and runes. Place them, level up, ready up.

  2. 2

    Boss

    Claim a boss from the shared row, then everyone fights their pick at once. Win it for gold, XP, and that boss's signature reward.

  3. 3

    Shop 2

    Pick a destination: tribe shops, keyword shops, Runic, or the Finds.

  4. 4

    Nemesis

    Fight another player's ghost board. This one goes on the team record.

The Tribes

Eight tribes. Eight ways to break a board.

Mix for flexibility. Commit to a tribe for the big spikes.

The Codex

Hundreds of units. Dozens of bosses. Real numbers.

Every card, rune, Forge Core and boss, with abilities resolved to the numbers you'll see in play.

Browse the full codex →

In Play

See it in play.

Frames captured from the native game: two-player co-op runs and a 1v1 Arena series.

  • Round 8 boss combat: an Undead board fights Xal'Keth, the Mind Flayer and four Brain Leech minions, with a live damage report at right
    Boss fight. Round 8: an Undead board against Xal'Keth, the Mind Flayer.
  • Round 10 Shop 1: four unit offers with reroll and Ready buttons above a Mech board, with runes on the trays to the right of and below the grid
    General Store. Buy units, then fill the rune trays to the right and below.
  • Round 8 Shop 2: a Cinder Bulwark offer held over its copy on the board, with a preview of its Tier 2 to Tier 3 stats and Burn
    Merge copies. A matching Cinder Bulwark offer previews its Tier 2 → Tier 3 upgrade.
  • Full card view of Redline Conjurer at Tier II, with its stats, damage line, Bloodlust bonus and Runic keyword over a dimmed round 4 shop
    Inspect a card. Redline Conjurer's full Tier II card, opened from the shop.
  • Round 8 Nemesis combat: Aurelia's Scrip board, with two Hubs, against TubbaBlubba's Beast board, with a live damage report at right
    Nemesis fight. A Scrip board against TubbaBlubba's Beast board.
  • Arena stage 4 of 5: HuffNPuff's Sentinel board fights TubbaBlubba's Beast board, with the series at 2–1 above
    Arena. A 1v1 best-of-five series: HuffNPuff leads TubbaBlubba 2–1 at stage 4.

Forge your board.
Outlast the gauntlet.

Wishlist or pre-register on your storefront of choice and we'll ping you the minute the gates open.

Store links are placeholders — they'll point to real product pages once each storefront is approved.