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Ruling · 900.2

Crush and damage in the same activation

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

Question
A card reads "Crush N, deal damage". Does the damage land against the reduced Armor?
Answer
Yes. Ordinary activation Crush — and Smash with it — is hoisted to the front of the activation, before every damage clause and before the base hit.
  1. 900.2aActivation effects normally resolve in the order the card lists them. Armor setup is the exception: ordinary Crush and Smash effects are moved to the front, keeping their order relative to each other, and everything else stays in authored order behind them.
  2. 900.2bThis is deliberate — armor setup must land before the numbers it is meant to change. It applies whether the card lists the Crush or Smash first or last.
  3. 900.2cThe hoisted types are Crush on the target, Crush on a scope, Crush on all enemies, Smash on the target, and Smash on a scope.
  4. 900.2dCrush restricted to Frozen enemies is deliberately not hoisted. It stays in authored order so that a Freeze earlier in the same ability can establish which enemies qualify.
  5. 900.2eBecause Crush lasts 2 seconds, the reduction also covers post-damage riders and any damage-over-time tick that happens to land inside the window — though Burn and Venom ignore Armor anyway, so it does not help them.
  6. 900.2fRelentless blocks Crush, so against a Relentless target the hoisting happens but nothing is reduced.

See also Crush Relentless Freeze Tremor

Rules 300.3 The activation sequence 500.2 Armor

In 900 Interaction Rulings