Contents

Keyword · 800.16

Dormant

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

Cannot act, be targeted or affected, contribute passive effects, or contest combat until its wake condition is met. Existing timed effects continue.

Structure

  1. 800.16aA Dormant unit cannot act, be targeted, be affected, contribute passive effects, or contest combat until its wake condition is met.
  2. 800.16bExisting timed effects, damage over time, and heal over time continue to run while Dormant.
  3. 800.16cDormant suppresses the unit's own auras as well as incoming effects; Entrap does not.
  4. 800.16dCharge progress is preserved across the Dormant window; it resumes rather than restarting.
  5. 800.16eClear-status effects are the one category that still resolves on a Dormant unit.
  6. 800.16fA card that prints a wake condition enters Dormant at the start of every battle. The condition is either an elapsed span of combat time or a count of qualifying events caused by that unit or by its owner's side; a condition may count an amount instead of occurrences.
  7. 800.16gProgress stops at the printed requirement, and waking lasts the rest of that battle — the unit does not become Dormant again.
  8. 800.16hEffects printed as happening when the unit awakens resolve at that moment. An awakening that transforms the unit selects among cards that match the printed filter at the unit's tier, capped by the printed tier, and any accompanying gain applies to the transformed unit.
  9. 800.16iAn ability can also make a unit Dormant temporarily. That Dormant carries no wake condition and simply ends when its duration expires.

See also Entrap Quest Stun

In 800 Keyword Abilities