Keyword · 800.27
Freeze
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
Activation speed reduced 50% for 4s.
Control
- 800.27aFreeze halves the rate at which the unit's charge fills for 4 seconds. It does not stop activation, unlike Stun.
- 800.27bReapplying Freeze adds a flat 4 seconds to the remaining duration.
- 800.27cFreeze timers pause while the unit is Prismbroken.
- 800.27dShock spends itself removing up to 3 seconds of Freeze from a Frozen target instead of forcing an activation.
- 800.27eShatter checks for Freeze and removes it as part of its own effect.
- 800.27fRelentless blocks Freeze.
See also Shock Shatter Prismbreak Stun