Comprehensive Rules
100 Game Concepts
What a match is, who owns what, and the shape of the board.
100.1The match
- 100.1aA match is a co-op run of exactly 10 rounds for 1 to 4 players.
- 100.1bStandard is the only live ruleset. The two live queue modes, Ranked and Unranked, both run it unchanged; they differ only in whether the match moves hidden matchmaking rating and feeds it into nemesis selection. Unranked is the default and moves nothing.
- 100.1cEvery match runs on the server. There is no offline, local, or single-player ruleset; a solo run uses the same rules as a four-player run.
- 100.1dIn multiplayer, each boss result and each nemesis result is team-shared and recorded identically for every player. The 10 shared nemesis outcomes decide the match: 6 or more wins is a victory, exactly 5 is a tie, fewer than 5 is a defeat.
100.2Boards and ownership
| Player level | Unit grid | Board below (columns) | Board to the right (rows) |
|---|---|---|---|
| 0 | Center 4x4 | Center 4x2 | Locked |
| 1 | Center 6x4 | Center 6x2 | Locked |
| 2 | Full 8x4 | Full 8x2 | Locked |
| 3+ | Full 8x4 | Full 8x2 | Full 2x4 |
- 100.2aEach player owns exactly one board. You can never change another player's board, and spectating a teammate is read-only.
- 100.2bThe full build zone is 8 columns wide and 4 rows tall. A normal unit occupies a 2x2 footprint, so a fully unlocked zone holds 8 normal units.
- 100.2cA combat board is 8 columns by 8 rows: 4 rows for the player's units and 4 rows reserved for the enemy zone above them.
- 100.2dGiant units occupy a 3x3 (Large) or 4x4 (Huge) footprint. Giant Tools and Scrip Pennies occupy a single cell.
- 100.2eThe two rune boards have fixed shapes. The board below the grid is 8 columns by 2 rows and tracks the unit grid's width as Level unlocks it. The board to the right of the grid is 2 columns by 4 rows and stays locked entirely until Level 3, then opens at full size.
100.3Runes and projection
- 100.3aNormal runes sit on two rune boards and project onto the play grid. Units never equip runes or resonances directly.
- 100.3bOne rune board sits to the right of your play grid and projects across rows. The other sits below the grid and projects across columns. The enemy's boards mirror yours.
- 100.3cProjection is evaluated per rune. A 2x2 through 4x4 unit that intersects only one of a rune's two projected rows or columns receives that rune at 50% potency; covering both gives full potency.
- 100.3dSize-1 Scrip units receive full potency from a projected rune. Tools are ineligible. Runic units receive full potency from board runes even through partial coverage.
- 100.3eA unit at a row-and-column intersection can receive both runes, with each rune's coverage and potency evaluated independently.
- 100.3fRunes are tiered, normally 1 through 4. Matching two runes of the same base and tier forges them into the next tier.
- 100.3gA rune family may be generic or gated to a tribe. A gated family only benefits units of that tribe.
100.4Adjacency
- 100.4aTwo units are adjacent when their footprints share an edge. Corner contact is not adjacency.
- 100.4bAdjacent means the four directions: left, right, up, and down.
- 100.4cFlank means only the left and right neighbors.
- 100.4dBecause adjacency is measured by footprint edge, a Large or Huge Giant is adjacent to every unit along an entire side of itself.
- 100.4eAdjacency-derived state — auras, Braced, Brute, Consecrate — is recomputed whenever the board changes, including after a Displace or a death.
100.5Board reading orderpage
One shared order that several rules sort by. Everything in the document that says "board reading order" means this.
- 100.5aBoard reading order is left to right across each row, then top to bottom.
- 100.5bIt decides which unit pays a Bloodletting cost: the first eligible unit in this order pays the whole cost.
- 100.5cIt decides the order battle-start effects resolve in, Markup included. Each unit with a battle-start effect resolves once, in this order.
- 100.5dIt is not used for targeting. Targeting is Focus-weighted.
- 100.5eNot every ordered rule uses it. Acclimate on a displaced pair and Settle across several Hubs each resolve in a fixed internal order that is not board reading order.
See also Bloodletting Markup
100.6Tiers
- 100.6aCombining two identical units raises their tier by one and scales their stats by 1.5x per step. Scaling down divides by the same factor.
- 100.6bA unit's tier scales its authored ability values as well as its stats.
- 100.6cSmash temporarily reduces a unit's tier and rescales its stats accordingly, preserving its current Vitality as a fraction.
- 100.6dHighland fails for any unit whose current tier differs from its native tier.
100.7Rank and level
- 100.7aRank is monthly competitive progression derived from hidden MMR. Only Ranked matches move it; the current tier determines the player's crest.
- 100.7bLevel is match-scoped economy progression. It controls shop odds and which parts of the unit and rune boards are unlocked, and resets for every match.
- 100.7cThere is no persistent profile Level. Rank and Level are separate systems and are never interchangeable terms.