Keyword · 800.29
Hallow
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
Twice per second, heals the listed amount, then that amount decays by 50–75%. A 1-point Hallow expires after healing.
Healing
- 800.29aHallow heals twice per second for its current amount, then the amount decays by 50-75% (a seeded roll).
- 800.29bA Hallow of 1 heals once and then expires.
- 800.29cEach Hallow application is its own instance; several can run at once.
- 800.29dThe decay roll is made once per recipient per tick and applies uniformly to every instance due that tick.
- 800.29eA rune can give the recipient a chance to preserve a tick's Hallow instead of decaying it. When that roll lands, the tick heals and the amount carries over undiminished.
- 800.29fExalt increases Hallow received. Maim reduces each tick and is consumed by it.
- 800.29gRelentless does not block Hallow.