Keyword · 800.31
Haywire
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
After this unit's next activation, Stun it for 3s and remove 1 Haywire. Max 5.
Control
- 800.31aHaywire is a stack count, capped at 5.
- 800.31bAfter the unit's next activation completes, one Haywire stack is removed and the unit is Stunned for 3 seconds. The stack is removed first and unconditionally, so a unit that is immune to the Stun still burns the stack.
- 800.31cOnly Haywire that existed when the activation began may resolve. A Supercharge passive that applies fresh Haywire during the same activation cannot fire it until the next one.
- 800.31dA Shock-forced activation triggers Haywire normally, using the stack count captured before the forced activation.
- 800.31eEmptying the last Haywire stack fires on-Haywire-emptied triggers.
- 800.31fRelentless blocks Haywire.
See also Shock Stun Supercharge Overclock