Contents

Rule · 400.3

"Per" clauses and counted values

A clause that reads "per <something>" multiplies its resolved amount by a runtime count. Two rules decide almost every question about them.

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

Printed asCountsNotes
per enemy below 50% vitalityLiving targetable enemies under half their maximum VitalityThe same sample Bloodlust uses.
per Burning enemyLiving targetable enemies with Burn remaining0 if the last Burning enemy just died.
per Envenomed enemyLiving targetable enemies with Venom stacks
per Blinded enemyLiving targetable enemies with Blind active
per Frozen enemyLiving targetable enemies with Freeze active
per Maimed enemyLiving targetable enemies with any Maim pointsMaim persists all battle, so this is stable.
per total enemy BurnThe summed Burn amounts on all living enemiesSums amounts, not units.
per target's BurnThe Burn amount on the primary target0 if the target is dead.
per target's MaimThe Maim points on the primary target0 if the target is dead.
per target's negative statusDistinct negative status families on the targetCounts families, not stacks. Dread counts.
per enemy adjacent to the targetLiving targetable enemies sharing an edge with the target
per Burning enemy adjacent to the targetAs above, restricted to Burning
per Feral stackThe unit's own Feral stacks0 if the application was blocked.
per Overclock stackThe unit's own Overclock stacks0 immediately after a blowout.
per Feral allyAllies with at least one Feral stack, including itself
per adjacent ally's FeralSummed Feral stacks on adjacent allies
per adjacent ally's ConsecrateSummed Consecrate stacks on adjacent allies
per adjacent ToolLiving allied Tools sharing an edgeTools are counted here even though they are untargetable.
per occupied flankOccupied left and right ally positionsLeft and right only.
per Lucid allyAllies currently at full Vitality
per second of Freeze on the targetThe target's remaining Freeze timerFloors after multiplying, minimum 0.
per second of Freeze removedThe Freeze duration a Shatter just consumedFloors after multiplying, minimum 0.
  1. 400.3aThe count is sampled at the moment the clause resolves, from the board as it stands then. It is not sampled at the start of the activation and not cached from a previous one.
  2. 400.3bA count of enemies or allies only ever includes living, targetable units. A unit that died earlier in this same activation is not counted, and neither is an Entrapped, Dormant, or untargetable one — that means Tools and Hubs are never counted by a unit count.
  3. 400.3cIf the count resolves to 0, the whole clause resolves to 0 and nothing happens. A "per" clause is never floored up to a minimum of 1, unlike an ordinary amount.
  4. 400.3dBecause of the two rules above, a clause that counts a status on enemies and resolves after the hit will find nothing if the hit killed the only unit carrying that status.
  5. 400.3eThe only exception to the flooring rule is a duration-scaled clause, which floors after multiplying and uses a minimum of 0. A positive fractional total below 1 resolves to 0 rather than being rounded up.
  6. 400.3fA clause scaled by the unit's own rune-effect count resolves to 0 when the unit has no rune effects.

See also Bloodlust Feral Overclock Shatter Tool

In 400 Reading Ability Text