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Keyword · 800.49

Phylactery

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

Starts each battle with one Vessel. Whenever an ally applies Dread or Freeze, every allied Phylactery unit below two Vessels gains Vessel Points toward its next Vessel. On death, spends a Vessel to revive at full vitality.

Death

  1. 800.49aPhylactery is a stored revival charge. It does nothing while the unit is alive, and a Phylactery unit that dies holding no Vessel dies for good.
  2. 800.49bThe starting Vessel is granted when the unit is built for the battle rather than by a battle-start effect, so it cannot be pre-empted or denied.
  3. 800.49cVessel Points are earned by the side, not by the unit that applied the status. Every successful Dread stack and every uniquely Frozen unit inside one batch pools into a single raw total for the applying side.
  4. 800.49dThat pooled total converts once, through the two rate bands, and the result is awarded in full — not divided — to every living Phylactery unit on that side.
  5. 800.49eOne activation and its whole trigger tree is one batch. So is one death and everything it fires, one revival and its listeners, and the battle-start pass. A nested activation joins the batch already open instead of starting a discounted one.
  6. 800.49fConverting once per batch is the rate limit. A board-wide application touching five units is worth exactly the same capped award as a focused one touching a single unit, and a revival's own listeners can never finance the revival after it.
  7. 800.49gReapplying Freeze to a unit already counted this batch adds nothing. Dread is counted by stacks applied, so a larger application is worth more raw — up to the band ceiling.
  8. 800.49hA unit already holding the maximum Vessels ignores incoming points entirely, and its progress toward the next Vessel is held one point short of forming another.
  9. 800.49iThe Vessel is spent only after the death has fully resolved, so deathrattles, Macabre, and kill credit all see a real death first.
  10. 800.49jThe revival is immediate and synchronous. It runs no timer and leaves no pending state, so a Vessel can never hold a round open.
  11. 800.49kThe one death a Vessel is never spent against is the simulator's terminal timeout sweep. That death exists to end the battle.
  12. 800.49lA Vessel revival returns the unit to the cell it died in, so it needs no free slot and cannot fail for want of one. What a revival restores is in 500.9.

See also Everlasting Dread Freeze Macabre

In 800 Keyword Abilities