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Rule · 700.4

What Relentless blocks

Relentless is the game's immunity keyword. "Status immunity" on a card means Relentless, so a line that reads "Ignores status immunity" resolves through this table. This is the complete list.

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

EffectBlocked by Relentless?Why
StunBlockedNegative status.
FreezeBlockedNegative status.
BlindBlockedNegative status.
PrismbreakBlockedNegative status.
BurnBlockedNegative status.
VenomBlockedNegative status.
HaywireBlockedNegative status.
FeralBlockedNegative status.
InterestBlockedNegative status.
DreadBlockedExplicit check before stacks are added.
CrushBlockedTimed Armor reduction.
SmashNot blockedSmash ignores status immunity.
Piercing RoarBlockedPower reduction.
Crippling ScreamBlockedSpeed reduction.
RepossessBlockedArmor reduction.
Boss Power drainBlockedStat reduction.
MaimNot blockedMaim ignores status immunity.
CullNot blockedCull never consults Relentless.
EntrapNot blockedRemoval effect, deliberately exempt.
InsuranceNot blockedNot a negative status.
RoostNot blockedBeneficial.
HallowNot blockedBeneficial.
BloodlustNot blockedA condition, not a status.
DamageNot blockedRelentless is not damage immunity.
Harvest recipientsExcluded earlierRelentless units leave the pool before selection.
  1. 700.4aRelentless blocks the application, not the effect that is already present. A unit that gains Relentless while Burning keeps its Burn.
  2. 700.4bRelentless also does not remove an existing Crush; it only refuses new ones.

In 700 Statuses, Stacks, and Immunity