Keyword · 800.63
Shield
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
Absorbs damage before vitality. Blocks Burn and Venom ticks.
Mitigation
- 800.63aShield is a pool of points that sits in front of Vitality. Armor is applied first, then Shield absorbs what is left, then any remainder reduces Vitality.
- 800.63bShield absorbs Burn and Venom ticks even though those ticks ignore Armor. A tick that is fully absorbed deals no Vitality damage and therefore produces no Feast.
- 800.63cShield is gained through recovery, so Maim reduces it. Each Maim point prevents 2 Shield and is then consumed.
- 800.63dExalt increases Shield received.
- 800.63eShield gain is rejected outright while the recipient is dead, Entrapped, Dormant, or is a Tool or Hub.
- 800.63fBreaking a Shield to exactly 0 fires on-shield-broken triggers; any absorbed amount fires on-shield-damaged triggers.