Keyword · 800.72
Tremor
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
In game
Deals the listed damage to each enemy in 2 separate hits, split as evenly as possible. Armor applies separately to each hit.
Giant
- 800.72aTremor deals the listed damage to each enemy as two separate hits, split as evenly as possible. On an odd total the first hit takes the extra point — 55 becomes 28 and 27.
- 800.72bBecause they are two real damage instances, Armor's flat reduction is applied twice, Shield is consumed twice, Insurance is spent against each half separately, and damage reactions fire twice.
- 800.72cSplitting the damage makes Tremor noticeably weaker into high flat Armor. Without Underwriting, Insurance can spend more points because each half rounds separately: two 15-damage hits spend two points each, while one 30-damage hit spends three.