Contents

Keyword · 800.72

Tremor

This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.

In game

Deals the listed damage to each enemy in 2 separate hits, split as evenly as possible. Armor applies separately to each hit.

Giant

  1. 800.72aTremor deals the listed damage to each enemy as two separate hits, split as evenly as possible. On an odd total the first hit takes the extra point — 55 becomes 28 and 27.
  2. 800.72bBecause they are two real damage instances, Armor's flat reduction is applied twice, Shield is consumed twice, Insurance is spent against each half separately, and damage reactions fire twice.
  3. 800.72cSplitting the damage makes Tremor noticeably weaker into high flat Armor. Without Underwriting, Insurance can spend more points because each half rounds separately: two 15-damage hits spend two points each, while one 30-damage hit spends three.

See also AoE Crush Insurance

In 800 Keyword Abilities