Ruling · 900.6
When a condition is checked
This rule is part of the Comprehensive Rules, where every cross-reference resolves in one page.
- Question
- A rider reads "Bloodlust: gain speed". Is Bloodlust checked at the start of the activation or when the rider resolves?
- Answer
- When the rider resolves. Nothing about a condition is snapshotted earlier.
- 900.6aEvery conditional clause evaluates its condition at the point it resolves, against current state. A false condition skips the clause entirely.
- 900.6bThat means an activation-lane rider and a post-damage rider on the same card can disagree, because the hit happened in between.
- 900.6cBloodlust has a second subtlety of its own: its wounded-enemy sample is taken before the current hit resolves, so an enemy pushed below half by this activation only enables Bloodlust from the next one.
- 900.6dLucid is the mirror image: it tests current Vitality, so a self-heal earlier in the same activation can switch it back on for a later clause.
- 900.6eA condition that fails does not consume a "once" charge, so the clause can still land on a later activation.
See also Bloodlust Lucid Ignited Initiative